Category Archives:War & Peace

Weapons-Listing-header01
Jun. 19.

Weapons Listing

Defensive Weapons Weapons Listing

Weapons Listing header01 Weapons Listing

  • Defensive Anti Aircraft Missile Battery
  • Armored Vehicle
  • Defense Fortification
  • Defensive Military Airport
  • Defensive Military Base
  • Defensive Missile Battery
  • Destroyer
  • Helicopter
  • Interceptor
  • Jeep
  • Light Artillery
  • Light Tank
  • Missile Interceptor Battery
  • Navy Missile Battery
  • Navy Missile Interceptor Battery
  • Nuclear Defense Battery
  • Radar Plane

Offensive Weapons Weapons Listing

  • Aircraft Carrier
  • Offensive Anti Aircraft Missile Battery
  • Anti Tank Missile Battery
  • Attack Boat
  • Attack Destroyer
  • Attack Drone
  • Attack Helicopter
  • Conventional Missile Battery
  • Cruise Missile Ship
  • Fighter Plane
  • Fleet Command
  • Guided Missile Frigate
  • Heavy Armored Vehicle
  • Heavy Artillery
  • Heavy Jeep
  • Heavy Tank
  • Helicopter Carrier
  • Land Based Cruise Battery
  • Land To Sea Missile Battery
  • Long Range Radar Plane
  • Mid Range Missile Battery
  • Military Transport Airplane
  • Navy Fighter Plane
  • Navy Helicopter
  • Offensive Military Airport
  • Offensive Military Base
  • Precision Bomber
  • Rapid Deployment Unit
  • Seals Unit
  • Special Forces Unit
  • Supply Ship

Strategic Weapons Weapons Listing

  • Chemical Missile Battery
  • Nuclear Missile Battery
  • Nuclear Submarine
  • Strategic Airport
  • Strategic Bomber
  • Strategic Military Base
  • Tactical Weapons Launcher

registernow 200x100 Weapons Listing

Incoming search terms:

  • info gamesoonline com loc:NL
  • game strategy headers
  • gameoftheworlds com war-peace
  • warof the worlds games

Tagged: , ,

War-and-Peace-header01
Jun. 18.

War and Peace

If somebody violates your enjoyment of the game or you simply disagree with their personality or tactics, war is an option.

War and Peace header01 War and PeaceWar, and the building of an army is only recommended AFTER a strong economy has been built. It is impossible to win a war with huge amounts of debt.

Remember, wars are announced via the worldly newspaper, and the international community is always watching. If you are seen as an unjust warmonger, you will gain few friends, and may even be attacked by the larger players.

You can start a war. Click on “War Situation Index” and pick your enemy! Make sure you have at least three defensive radar planes to optimize your air defense and also three offensive radar planes so that you can plan your attack in detail. If you attack, aim at the defense units and garrisons first and destroy them, before you attack the target itself. Sometimes it is better not to destroy the target but rather to move your army units past the unprotected target, and occupy large areas of the enemy’s country. Make sure you have enough well equipped military units with many offensive weapons and ammunition before you start a war.

Fighting wars is not without consequence, though. Beside the bad image you create for yourself, people in both countries will die and your economy will suffer significantly. If things really turn for the worse, your enemy will gain control over your country and transfer money and people to his/her own country.

If your country is conquered, it will become part of his (or her) empire and you will have no control. The country will move from your account to the account of your enemy.

There is no other choice than to choose another country, play it better this time and maybe take revenge some day and even regain control over your old country.

Peace Treaties
You can sign a peace treaty with another country. All peace treaties are enforced by the game procedures and the two parties are unable to declare war on each other for the duration of the agreement. Click on “Peace Treaties” on the left frame or in the menu at the top of the page.

The peaceful game – no defense needed
The first country of each player, on all worlds except for Fearless Blue, is always placed under secured mode and will not participate in any war.

Playing in secured mode, you will be able to build an army and even wage war and conquer a computer controlled country but you will not be able to attack any country with a president and nobody can attack your country.

You play mainly the economic part of the game and you are free from any possible war. Your country cannot be conquered by anyone.

Only one country in your empire is in secured mode (the leader of the empire). All other countries you have conquered or purchased play the full game and do participate in the war game. The leader country is frequently used as a safe place to keep many of the large empire assets including cash and the main corporations.

register now 150x150 War and Peace

Incoming search terms:

  • War and Peace Game
  • info sim sc loc:NL
  • info the-empire org loc:NL
  • strategic peace game
  • war and peace a h game
  • war and peace game online

Tagged: , , , , , , , , , ,

GOTW-header04
Jun. 11.

The War Game and Peaceful Countries

New presidents are protected from war and do not need to worry about defence at all. Their countries are always in Secured mode and cannot be attacked by anyone. Secured mode will remain in force indefinitely and can only be turned off if the country leader wants to turn it off.

GOTW header04 The War Game and Peaceful CountriesA country in secured mode cannot be attacked and can never attack another country with a president. It is able however, to declare war and fight a country that does not have a president, conquer it and build an empire. Such war will not change the secured mode, it will remain in place.

A player who has more than one country in a single world (called an empire in the game) can have secured mode for one country. The other countries in the empire do not have secured mode and in general, can participate in wars. These countries must make sure they are defended and may be attacked by others. It is possible to set “Temporary war protection” for each country and prevent war. There are some conditions attached to this function. It is intended for periods when the user is on vacation or not available. Temporary war protection can be extended indefinately by use of boosters.

War can be part of the game and many large empires try to dominate regions and continents. Playing a peaceful president is an option and many play the economic strategic game and trade virtual assets.
Simcountry is a feature rich internet game and includes virtual share trading in many public corporations. There are large numbers of virtual corporations, run by the president that are producing hundreds of products. Simcountry has a space program, with space stations and active shuttle traffic.

Simcountry players can decide to play the War Game and build a large army that will allow them to attack and conquer neighbouring countries or land forces in other parts of the world and build bridge heads for their empire.

The Fearless Blue World does not have secured mode. Fearless Blue is a war world. New players enjoy 2 weeks of war protection (42 game months) and can turn temporary war protection on if they are on vacation or not available for a short period. In general, Fearless Blue is the place where wars are more common. Playing the full game requires country leaders to build an army. The army is divided into a defensive force, an offensive force and a strategic force. The defensive force can deter others from launching an attack against your country. It can also cause severe damage to any attacking force and reduce the effects of such attacks.

If you intend to conquer other countries, you will need to setup a strong offensive army, possibly with a navy and sometimes even nuclear weapons. The war game can lead to a great empire but also to destruction and bankruptcy.

Check out our NEW SUPER FAST sign-up:

Sign up for FREE in five seconds, and start playing immediately!
(no download needed)

Incoming search terms:

  • largest strategy game war countries

Tagged: , , , , , , , , , , ,

War-Protection-header01
Jun. 08.

Secured Mode

Secured Mode is a form of War Protection made available to leader countries.

War Protection header01 Secured ModeWhen activated, the country cannot be attacked, is immune to fallout, and cannot attack other players. Countries in Secured Mode may, however, attack computer controlled countries. It does not exist on Fearless Blue.

Secured mode can be turned off if the country has its entire military activated and if its combined offensive and strategic indexes are below 300. Nations in secured mode can still participate in federations, but they will not be dragged into any wars made by or on the federation. Leader countries should never be taken out of secured mode, and as a result should have as small an army as possible. Instead, countries in secured mode are often turned into an economical powerhouse that can fund their slave countries in whatever they do, whether it be war or further economical development.

Simcountry ensures the security of assets for all players and offer war protection features to any players who are not interested in the war game. War is an important feature in the game and any of the war protection features can be turned off by anyone who does not want to use them.

The Fearless Blue world does not have the Secured Mode features and the risk of a disastrous war remains high. Players on all worlds can always turn temporary war protection on and prevent war even if the secured mode option is turn off. The Secured Mode feature protects the leader country in each empire. Single countries are considered to be leader countries and are also protected.

The temporary war protection features already offer the same functionality. The secured mode feature removes the need for gold coins for the protection of the leading country in each empire and of all single countries.

Secured mode is important in the reduction of the high risk to many players, both new and experienced, from oversized and far too strong empires that are praying on them.

Hard playing is possible on all worlds as an option, not the default. Empire leaders will be in secured mode unless they choose to remove their own protection.

More players in Simcountry are interested in building successful countries and enterprises and are ready to invest time and money to grow their holdings and create valuable assets.

Asset creation is futile if it is possible for anyone with unlimited military power, to destroy any country in an hour or two. A lot of effort and investments can go down the drain while the player is hardly interested in war.

Simcountry introduced many new features that are aimed at the creation of more valuable assets that can be traded on the free market. New features will include the design and production of customized products, concessions for the mining of raw materials and the creation and trading on the free market of super corporations that can provide long-term profitability.

All this requires security for the players and a guarantee that their assets only depend on their own doing and not on an arbitrary decision of a warlord.

Warlords do have a place in the game. The war game remains part of all worlds. It is played by everyone on Fearless blue and by every player who wants it, on all other worlds.

All leader countries in Kebir Blue, White Giant, Golden Rainbow and Little Upsilon are automatically placed in secured mode. Leader countries are leaders of all empires and presidents of all “single” countries that do not have an empire. A country in secured mode cannot be attacked by anyone. There is no war and no sneak attacks.

A country in secured mode can wage war against a country that does not have a president (Computer Controlled Country or as frequently referred to as C3). A country in secured mode cannot attack any country with a president.

Secured countries can be members of federations and participate in the defense but they do not go to war as a result of any decision by the empire and they do not engage in war as a result of a war treaty. Only the leader country can be in secured mode. Other countries in empires are never in secured mode.

Players can turn temporary war protection on for some of their other countries or for their entire empire and can choose to leave some or all of their “slave” countries without war protection.

One month worth of temporary war protection is given to all unprotected countries in the game for every 10 game months played. It is sufficient for periods when the player is on vacation or not available. Additional war protection can be purchased with boosters.

Turning secured mode on and off
Turning the secure mode on or off is limited and only possible under strict conditions.

The reason is that countries in secured more are able to build an army. The can purchase many weapons and prepare for war. Most of them will use these weapons to supply their slave countries but some can decide to arm and then drop the secured mode and attack others who are not prepared and are in fact ambushed by the change of mode.

This is why a change from secured mode is only possible if all weapons the country has are activated (no reserves) and the combined offensive and strategic indexes of the country are at a level of less than 300.

The change from secured mode does not enable the leading country to start a large war and it does not pose an immediate danger to any other country.

Under such conditions, a leader can decide to turn off the secured mode. Such a decision can have severe consequences because the country becomes vulnerable. Temporary war protection can be used but the decision to turn the secured mode off will probably be taken if the leader country wants to go to war.

Secured mode can be turned on again. A country can turn on its secured mode if it is not engaged in war (Except for a war with a C3 country), and only if it has not been in secured mode for at least two game months.

Changing the empire leader
When an empire wants to change the leader country, the change will involve a change in the country that is in secured mode. The new leader country must not be engaged in war when the change occurs (except for a war against a C3 country). When the leader country is changed, the new leader automatically moves into secured mode. The old leader will loose its secured status simultaneously.

If the departing leader country was in secured mode, the change is only possible if the conditions for mode change are met. If the departing leader is not in secured mode, the incoming leader will also have no secured mode and the change is only subject to the minimum waiting period between such changes.

Switching leadership is only possible once in two weeks.

New players in secured mode

The Role of Leader Countries
Leader countries, both empire leaders and single countries are the main locations for growth and creation of valuable assets. These countries are also able to build strategic reserves, both in materials that are used in the empire, raw materials that are used in corporations in the empire and also weapons and ammunition that can be delivered to other countries in the empire that are preparing for war.

Storing materials and assets in the leader country eliminates the risk for these assets and makes long-term investments and planning much more reliable.

Check out our NEW SUPER FAST sign-up:

Sign up for FREE in five seconds, and start playing immediately!
(no download needed)

Incoming search terms:

  • massivearchiveofgames com

Tagged: , , , , , , , , , , , , , , ,

Security-Council-header01
Jun. 08.

The Security Council

The security council consists of the top and most active players on the worlds.

Security Council header01 The Security CouncilThey make decisions regarding the peace and prosperity of the world. A non-security country can propose that a certain contry be restricted from certain actions. Such as having nukes, havig nuclear facilities and using nuclear attacks.

They can also force peace treaties and give untied developmental aid.

Each world in Simcountry has a security council. The members of the Security Council are presidents of countries that have won a first place in their world. Each SC member will remain in the Security Council for 6 months.

The Security Council has 15 members, all different players. Any double membership is cancelled and the number of members will be increased by random choice of countries.

A country president can be chosen if he is an active player, meaning that he has logged in very recently. Randomly chosen Security Council members will stay for two real months and will be removed from the council following that period. They may be chosen again immediately by the same random process but that is unlikely.

Security Council members can cancel their membership. If any player is not interested in being a member, he/she can cancel the membership and will be removed immediately.

The random process can put these members back into the council but the chance is not very high and they are free to remove themselves again.

The random process will check the membership in the council each game month. If the number is lower than 15, it will add one member. If membership is very low, filling up the council up to 15 members may take several game months.

The SC members can bring up proposals for a general vote. Only proposals that have been accepted in the SC will be brought up for a general vote.

The SC needs a majority of votes for a proposal to be accepted. Any four members of the SC can together block a decision from moving to a general vote.

A proposal that was accepted by the council becomes a resolution. Resolutions are put to a vote by all countries and can be accepted by a simple majority.

All members (all countries) pay the SC a fee that depends on the population of the country. The fee is 100 million per 5 millions in population. The population is rounded up to a 5 million multiply. A country with a population of 7 million is paying 200 million per game month. A country with a population of 32 million, pays 700 million per month.

The use of the money is subject to resolutions by the council and the members.

register now 150x150 The Security Council

Incoming search terms:

  • mmosite com loc:NL

Tagged: , , , , , , , , , , , , , , , , , , , ,