Tag Archives: virtual reality

GOTW-header04
May. 21.

The War Game and Peaceful Countries

New presidents are protected from war and do not need to worry about defence at all. Their countries are always in Secured mode and cannot be attacked by anyone. Secured mode will remain in force indefinitely and can only be turned off if the country leader wants to turn it off.

GOTW header04 The War Game and Peaceful CountriesA country in secured mode cannot be attacked and can never attack another country with a president. It is able however, to declare war and fight a country that does not have a president, conquer it and build an empire. Such war will not change the secured mode, it will remain in place.

A player who has more than one country in a single world (called an empire in the game) can have secured mode for one country. The other countries in the empire do not have secured mode and in general, can participate in wars. These countries must make sure they are defended and may be attacked by others. It is possible to set “Temporary war protection” for each country and prevent war. There are some conditions attached to this function. It is intended for periods when the user is on vacation or not available. Temporary war protection can be extended indefinately by use of boosters.

War can be part of the game and many large empires try to dominate regions and continents. Playing a peaceful president is an option and many play the economic strategic game and trade virtual assets.
Simcountry is a feature rich internet game and includes virtual share trading in many public corporations. There are large numbers of virtual corporations, run by the president that are producing hundreds of products. Simcountry has a space program, with space stations and active shuttle traffic.

Simcountry players can decide to play the War Game and build a large army that will allow them to attack and conquer neighbouring countries or land forces in other parts of the world and build bridge heads for their empire.

The Fearless Blue World does not have secured mode. Fearless Blue is a war world. New players enjoy 2 weeks of war protection (42 game months) and can turn temporary war protection on if they are on vacation or not available for a short period. In general, Fearless Blue is the place where wars are more common. Playing the full game requires country leaders to build an army. The army is divided into a defensive force, an offensive force and a strategic force. The defensive force can deter others from launching an attack against your country. It can also cause severe damage to any attacking force and reduce the effects of such attacks.

If you intend to conquer other countries, you will need to setup a strong offensive army, possibly with a navy and sometimes even nuclear weapons. The war game can lead to a great empire but also to destruction and bankruptcy.

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GOTW-header01
May. 21.

The ‘Game of the Worlds’

An economic-strategic game that can be played by anyone who is interested in running a country or a group of large corporations.

GOTW header01 The Game of the WorldsYou do not need any prior knowledge as we help you as you go. Everyone of 15 years and older can play:

  • You can play it easy, letting the system assist you or you can do everything yourself.
  • You can buy and sell products, build schools or wage war.
  • Trade with your neighbors or put products on the market.
  • You compete against thousands of other players around the world who are your neighbors in the world or are running their corporations in that world.

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Little-Upsilon-header01
May. 20.

Little Upsilon

Little Upsilon is the newest addition to Simcountry, and boasts the fastest game time progression.

Little Upsilon header01 Little UpsilonThe world is mainly economic based – players take advantage of the fast time rate in order to build economies quickly and the reap the benefits. However, LU also boasts some of the largest military empires on the game.

Two federations have come into the fore on this world; Lacerta Defense Initiative and Valde Subsidium. The former being created by Pink Floyd, and the latter by John R. These two federations act as the two balancing forces; one of destruction and one of building. Valde is one of the oldest federations on the world.

Little Upsilon is newest of the 5 worlds to join Simcountry. It is also the second smallest with 3,467 countries and the fastest, running 6 game month per day. As of July 2nd 2011, this is no longer the case, as Fearless Blue runs at 6 game months per day also.

LU is known for it’s ‘high calibre’ of players, similar to Kebir Blue, making the world mainly peaceful.

Politics
Little Upsilon is a small and mainly economic based world, which most players use to generate assets due to the fast timescale. Politics remains relatively civilised, the world being dominated by three or four large federations, such as The Mob, Free Nations, and Valde Subsidum. ‘Aggressive negotiations’ can play a part once a players assets are threatened by hostile bidding or military action, yet due to the high prices of weapons on the LU market, the favored response to this is often strategic.

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GOTW-header02
May. 19.

Politics and Dealing With Other players

Another important aspect of the game is relations with other players.

GOTW header021 Politics and Dealing With Other playersDeals and co-operative economics can be delved into – A friendly ally will build more corporations in your coountry. Or sell you goods that your country needs, via contract.

Politics is a weird concept. It takes into account respect of you for others, and theirs for you, the weight your words carry is often influenced by this, and thus your actions often determine how other players interact with you on every level.

Countries need many products and their corporations buy raw materials and sell their produce. Most of the buying and selling takes place on the world market. Trading is massive with many thousands of transactions taking place in real time 24 hours a day in all worlds. The world market is a true market with price fluctuations depending on demand and supply.

Many of the corporations are public and their shares are traded on the stock market. All players have access to the stock market and use it to invest some of their reserves and to try and gain control of corporations they are interested in.

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respect-header01
May. 18.

Respect of Others

This is the second, yet equally important, role in being a president.

respect header01 Respect of OthersThousands of people play the game, all wanting to enjoy it in their own way.

Each has their right to enjoy the game, however, once you violate another players ability to do so without valid reason, you also forego your right to be respected by the international community.

Any player violating the rights of another without just reason, will often have the same done to them in short order.

  • Respect: Every player has the right to enjoy the game, without hindrance or constraint. In violating this, an aggressor also voids their own right, and the federation should do everything in their power to encourage justice.
  • Justice: No player should be harassed, bullied or attacked without due cause, the federation should intervene to mediate if asked, and help in whatever way suits the greatest good.
  • Objectivity: The federation must remain neutral to all disputes, and act in a way which most benefits LU; upholding the ideals of Respect and Justice.

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Economic-Interaction-header01
May. 18.

Economic Interaction

Many players have played the game for a long time, and invested years of time and effort into their countries.

Economic Interaction header01 Economic InteractionThey do not take kindly to new players attempting to steal corporations, or give them advice on how to manage these corporations.

If you wish to buy a corporation, make sure you message the owner and check with them it is OK, BEFORE you place the bid. Many players respond with force if a corporation is taken from them. It is more profitable to start a new corporation, than to buy an existing one.

There are different economic strategies available, not just one. You can choose from a menu of economic strategies:

1. Corps-based economy. Everyone is familiar with the corps-based economy because it’s the conventional way to make money. The more population you have, the more production you can achieve. And the higher your production, the more potential profits.

2. Gold coin awards. It’s highly profitable to focus on going up levels to win gc awards. It’s realistic to earn 200-300 gc awards per real month per world until you reach high levels. While you’re at it, try to rank #1 to get an extra gc award. This strategy also teaches basic skills.

3. Pillaging. War can be the best Simcountry business. There are c3s and inactive countries with generous assets. Conquer them, pillage them, and then cancel them before war repair costs get high. Wars of pillaging can produce an extremely high return on investment.

4. Trading. Countries and CEOs can profit by buying and selling products. There are always products in surplus that one can buy at below market price. Then when they are in shortage, one can sell them at above market price. One has to pay attention to setting fixed prices when buying or selling. Trading is a simple way to earn some game cash.

5. Other income. The loan market, share market, and cash market offer profitable opportunities. One also can invent hedge strategies, sell consulting services, get employed as a mercenary, or create other entrepreneurial businesses. And there are very profitable loopholes and workarounds in different aspects of the game.

Just like in real life, you can be conventional and depend only on corps for income. Or alternatively, you can be entrepreneurial and choose from a variety of less conventional economic strategies.

Remember that you have plenty of good economic choices, even though it seems that most people focus on the high population/corp-based economy. In Simcountry we have an ancient saying: “Variety is the spice of life.”

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entertainment-header01
May. 17.

Enjoying the Game

Simcountry is a ‘game’ by definition, meaning it’s primary function is to provide entertainment for users.

entertainment header01 Enjoying the GameAs an in-depth (and sometimes challenging) game, it is ideally suited for those who wish to nurture a virtual country which can reflect their ideals or theories.

If you were made President, what would you do to your country? There are many areas of the game which fascinate most users.

As mentioned earlier, this is not an action game. This is a simulation game. If you want to go from noob to attacking JoJotheHuns entire empire in a week, this game may not be right for you. This game is for the more dedicated type of player that enjoys developing a large empire over quite a few months of time.

You will spend several weeks or months developing your country to sustain an economy and, maybe someday, an army worth using in a fight. So, this guide will take you through the steps of setting up your country, improving its economy, and getting ready for your first fight.

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GOTW-header05
May. 16.

Finance

Financial functions, Education and Health.

GOTW header05 FinanceMake sure you understand the financial pages, the health and education pages and gradually extend your control of the country.

Increase your income with more corporations and high employment and cut cost if necessary. Large loans are OK if you invest in growth but the interest will increase your monthly cost.

The country finances are shown in some detail on the financial pages. Graphs are also available, showing the changes in the past 18 months.

It reports the available cash of the country and the income and cost in the past month, year to date and expected finance results for the year.

The cash flow
The cash of the country depends on the monthly income and expenses. If expenses are higher than the income, you can expect the available cash to go down. It should go up if there is more income than cost. There are however several other factors influencing the available cash.

Loans you take are not considered income but are added to your cash. When you pay these loans back, it is not considered cost, but they are subtracted form your cash. The interest you receive or pay for loans does count as income or cost. Also investments in new corporations are not considered cost but they do influence the cash flow.

Loans and investments in new corporations are not considered cost because they do not change the total assets of the country. If you take a loan for 10 B, the total of your loans increases by 10 B but your cash goes up by the same amount and your assets are unchanged. If you build up a new corporation, the cash may go down by several billions but you get a new corporation with about the same value and again, your assets remain unchanged.

Taxes paid by the population are income. You receive the tax payments and your cash goes up. Salary payments for teachers in the country are costs as you pay the teachers and your cash goes down.

The cash data on the financial page is important. It shows the current cash available but it also shows how much you owe in loans and the value of your corporations. The assets are a good measure for the success of your presidency and for your country. The more assets you have the better the country is doing. The assets influence your assets index which is a factor in the total score.

Income and cost
This is the main financial report that shows how the country is doing from month to month. It shows the income from taxes and contributions people pay towards education and health and it shows income from corporations all types of corporations.

The cost side shows the amount you spend on every government item including health, education, transportation, social security and defense. Interest income from loans you gave to others and interest payments on loans you have received is also part of this report.

You are advised to watch this report frequently and you must understand the figures. When you are trying to improve the economy of your country or you are investing in a strong army, results of your efforts will become visible on the financial data page.

Having a negative cash flow and financial shortages is not a major problem when you are investing in your economy. In the long run however, your investments should translate into higher income that will make it possible to pay the interest on the outstanding loans and also pay the loans when they are due.

Getting loans
When your cash goes red, you will automatically receive a loan. You may request the loan yourself and avoid your cash from going red but if it does happen, a loan request will be issued automatically and it will be large enough to bring your cash back into positive territory.

Loan paybacks are also automatic. They take place when the loans are due and may put your country in a negative cash position. As explained before, this will again result in a new loan in the following month. If your income is high and cash goes up every month, loan paybacks will not trigger new loans or will result in smaller loans and in the long run you will repay all your loans and end up with a positive cash balance.

The maximum period for a loan is 120 months. The highest amount, that can be offered is 9999 Billions.

Interest rates for loans are set to 1% per game year. Countries with large cash reserves can offer loans on the money market.

Interest rates for loaned money are low per game year; they are very high in real terms. At 1% interest per game year, which is 4 days, interest rates in Simcountry reach 90% to 180% in real terms.

Any member could exchange real money into game money, loan the game money out and receive 1% interest in 4 days. The game money can be exchanged into gold coins and into cash. The scheme is however unlikely to succeed on a large scale.

The main difficulty in this scheme is that there is no guarantee that the loans will be taken. The market may have enough cash and the available cash is not needed. If many players use the scheme, the market will be flooded with loan offerings with no takers at all.

When no money is available from players, loans are provided by the World Bank. These loans carry the same interest rate. The world-bank never takes any loans.

In periods of money surplus, the world-bank receives money back from loans that are due to be paid back. The money is taken out of the market.

A country may want to pay loans early. Cash can be earned from the sale of a corporation or from sale of shares in country owned corporations that went public or from an increased income from taxes. All loans can be paid early and such early payment carries a 2% penalty.

The investment funds
Each country has an investment fund that is managed by the president. The investment fund receives contributions from high salary workers in the population and it is intended to supplement the income of worker in the country. Some of the money is invested in the share market another part is loaned to the world-bank. The fund has a monthly income from these loans and from dividends from the stocks it owns.

The investment fund is managed by the president. The president cannot however use the money to pay country debt or in any other way move funds into the government financial system.

The contributions by workers amount to about 2.5% of the total salaries in the country. The percentage may differ in some countries as it depends on the income levels in general and the composition of the work force.

A new development in the game will extend the capabilities of the funds and make it possible to tune the payments to the population. The financial reporting of the fund will also improve.

Higher income by the population results in increased spending and economic growth. Your country will benefit from higher tax income.

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Kebir-Blue-header01
May. 15.

The Kebir Blue World

Kebir Blue was the first world created in Simcountry, on May 8th, 2001.

Kebir Blue header01 The Kebir Blue WorldDue to hardware and software limitations of the time, Kebir Blue was and is smallest world with, currently, 3,061 countries. This “smallest world” status was broken for a small period when Little Upsilon first started running.

It is common to see players refer to Kebir Blue by his initials KB. KB runs four game months per real day, making it the second fastest world of all.

A few months after Golden Rainbow was born, KB become the most peaceful world of all. This peace was only broken by periodic world wars.

Since war was infrequent, KB became the economic world by default. Players who didn’t like the penalties which came with peaceful countries decided to stay or to move to KB, where the need for a military was virtually none. Besides the lack of animosity and fear, there was plenty of room to grow, with economic role-models and a helping hand on every corner.

These days, after a series of events, KB is a more mature world regarding the military aspect of the game. However, a mature and diplomatic mind grew with the increasing militarisation of the world, ensuring a peaceful environment. The space available to grow significantly decreased, like in all worlds, after W3C begun advertising more regularly.

The largest federations on Kebir Blue are the Economic Powerhouse, The Protectorate and The Commission. The three largest common markets are Powerhouse Protectorate CM, La Cosa Nostra and A Better Place to Trade.

These days, Kebir Blue is still the most peaceful world of all five, and you can still find help when needed.

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GOTW-header03
May. 14.

The Economy

A strong economy will create high revenues and profit that you can use in many ways.

GOTW header03 The EconomyYou can choose for high income, good welfare, health, education and social security but you can also choose for putting resources into your army. You can build a financial reserve or you can purchase many privileges in the game or provide loans to others for profit.

Your country can create assets, including share portfolios and become a controlling share holder of many corporations.

If you have a very large reserve of game money, you can exchange it into gold coins and under some conditions, into real cash that is paid out using PayPal.

The welfare index is one of the most influential indexes in Simcountry. The welfare index in each country is composed of several other indexes and is used in many game functions as an indicator of the general situation in the country.

The higher the index, the happier the people in the country and the better they function in corporations and in any other jobs in the country.

The index can fluctuate between 50 (and is some cases even lower), and 130.

The welfare index is taking the lowest value of several other indexes:
The health index
The Education Index
The Transportation index
The Supply index + 30
The Employment index + 40
The Social Security Index + 10
The Government Salary Index

The new value of the welfare index depends on the previous value of the index, combined with the new value as computed several times each day.

The welfare index is used in the computation of the corporate welfare index in each corporation, which is essential in the productivity of the corporation.

In addition, the welfare index also depends on population transfers out of the country. When population is sold off for gold coins, the welfare index will start to decline and will take a while to recover. If several such transfers have taken place, the welfare index may decline much further and even end up at lower than 50 which is intended as a minimal value.

A last factor in the welfare index is the game level of the player. The higher the game level, the higher the index will be.

To achieve very high levels of productivity in corporations, we advise you to increase your game level as high as possible (You will also receive level awards in hundreds of gold coins), and to raise the education, health, transportation and employment indexes to levels above 100. A higher welfare index will result in even higher production levels that are possible today.

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