Tag Archives: virtual money

budget-header01
May. 20.

Budget

Each Simyear, you have the opportunity to set the annual budget.

budget header01 BudgetSimcountry is an unlimited free game, it runs five virtual worlds with more than 23.000 countries. It is both a strategy war game and a financial strategy game.

As a president and commander in chief, you are responsible for the army, its weapons and ammunition and for the quality of your Military Units.

If you forget to set the budget for the following year, or if you deviate significantly from your proposed budget, the consequences are minor at best.

The budget is supposed to be a guestimate for how much you are going to spend on each of the various items your country spends money on. It does not affect how much you can actually spend, or how much you actually will spend. Currently, budget is something best ignored.

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Corporations-header01
May. 20.

Corporations

Private Corporations produce all the products that are used by all countries and they can generate high profits.

Corporations header01 CorporationsThese  corporate profits are an essential part of the country’s income.

Check whether your corporations are running at full capacity. Find the reasons if they do not, and try to improve. Tune sale strategies to make sure your corporations sell everything they produce and make sure they get the raw materials they need for production at full capacity.

Check the world market and find out which products are in short supply and strengthen your economy by setting up corporations that produce these products. Upgrade the quality and efficiency of your corporations, to make them more competitive. Make sure your education system produces the professionals you need in your corporations and try to achieve a 100% hiring levels in all your corporations. It is better to have a smaller number of corporations producing at full capacity than a larger number, with lower production levels. Low production corporations are not profitable.

The Corporation’s Super Booster
A new booster is introduced today that boosts a single corporation to a level of 100 quality upgrades and 100 efficiency upgrades in a single action.

The starting position of the corporation does not make any difference in the way the booster works. If the corporation was already upgraded to a level of 120, the result will be the same. The corporation will be upgraded to a level of 200. (Base level of 100 and 100 upgrades). One single booster is needed to upgrade both the quality and efficiency.

The booster requires 10 GCs and extends the expiration date of the country by 10 days.

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Communications-header01
May. 20.

Communications

You can easily communicate with other presidents, you can join the Bulletin Board and discuss any issues and you can vote and put your own suggestions to vote by the member community.

Communications header01 CommunicationsAlliances between players can be formed, if they create and join a Federation which represents their own ideas and values.

Players can post messages on various Forum Topics. Every player can read and respond to the messages posted. You can also start your own conversations and others may participate.

The forum is open for members who are running at least one country or an enterprise.

The SimCountry Communication Menu consist of:

  • Forum
  • Chat
  •  Public Voting
  •  Publish your own Homepage
  •  Preferences
  •  Inbox
  •  My Address Book
  •  Search New Contacts
  •  My Public Profile
  •  Your Blog

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Economic-Interaction-header01
May. 18.

Economic Interaction

Many players have played the game for a long time, and invested years of time and effort into their countries.

Economic Interaction header01 Economic InteractionThey do not take kindly to new players attempting to steal corporations, or give them advice on how to manage these corporations.

If you wish to buy a corporation, make sure you message the owner and check with them it is OK, BEFORE you place the bid. Many players respond with force if a corporation is taken from them. It is more profitable to start a new corporation, than to buy an existing one.

There are different economic strategies available, not just one. You can choose from a menu of economic strategies:

1. Corps-based economy. Everyone is familiar with the corps-based economy because it’s the conventional way to make money. The more population you have, the more production you can achieve. And the higher your production, the more potential profits.

2. Gold coin awards. It’s highly profitable to focus on going up levels to win gc awards. It’s realistic to earn 200-300 gc awards per real month per world until you reach high levels. While you’re at it, try to rank #1 to get an extra gc award. This strategy also teaches basic skills.

3. Pillaging. War can be the best Simcountry business. There are c3s and inactive countries with generous assets. Conquer them, pillage them, and then cancel them before war repair costs get high. Wars of pillaging can produce an extremely high return on investment.

4. Trading. Countries and CEOs can profit by buying and selling products. There are always products in surplus that one can buy at below market price. Then when they are in shortage, one can sell them at above market price. One has to pay attention to setting fixed prices when buying or selling. Trading is a simple way to earn some game cash.

5. Other income. The loan market, share market, and cash market offer profitable opportunities. One also can invent hedge strategies, sell consulting services, get employed as a mercenary, or create other entrepreneurial businesses. And there are very profitable loopholes and workarounds in different aspects of the game.

Just like in real life, you can be conventional and depend only on corps for income. Or alternatively, you can be entrepreneurial and choose from a variety of less conventional economic strategies.

Remember that you have plenty of good economic choices, even though it seems that most people focus on the high population/corp-based economy. In Simcountry we have an ancient saying: “Variety is the spice of life.”

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GOTW-header05
May. 16.

Finance

Financial functions, Education and Health.

GOTW header05 FinanceMake sure you understand the financial pages, the health and education pages and gradually extend your control of the country.

Increase your income with more corporations and high employment and cut cost if necessary. Large loans are OK if you invest in growth but the interest will increase your monthly cost.

The country finances are shown in some detail on the financial pages. Graphs are also available, showing the changes in the past 18 months.

It reports the available cash of the country and the income and cost in the past month, year to date and expected finance results for the year.

The cash flow
The cash of the country depends on the monthly income and expenses. If expenses are higher than the income, you can expect the available cash to go down. It should go up if there is more income than cost. There are however several other factors influencing the available cash.

Loans you take are not considered income but are added to your cash. When you pay these loans back, it is not considered cost, but they are subtracted form your cash. The interest you receive or pay for loans does count as income or cost. Also investments in new corporations are not considered cost but they do influence the cash flow.

Loans and investments in new corporations are not considered cost because they do not change the total assets of the country. If you take a loan for 10 B, the total of your loans increases by 10 B but your cash goes up by the same amount and your assets are unchanged. If you build up a new corporation, the cash may go down by several billions but you get a new corporation with about the same value and again, your assets remain unchanged.

Taxes paid by the population are income. You receive the tax payments and your cash goes up. Salary payments for teachers in the country are costs as you pay the teachers and your cash goes down.

The cash data on the financial page is important. It shows the current cash available but it also shows how much you owe in loans and the value of your corporations. The assets are a good measure for the success of your presidency and for your country. The more assets you have the better the country is doing. The assets influence your assets index which is a factor in the total score.

Income and cost
This is the main financial report that shows how the country is doing from month to month. It shows the income from taxes and contributions people pay towards education and health and it shows income from corporations all types of corporations.

The cost side shows the amount you spend on every government item including health, education, transportation, social security and defense. Interest income from loans you gave to others and interest payments on loans you have received is also part of this report.

You are advised to watch this report frequently and you must understand the figures. When you are trying to improve the economy of your country or you are investing in a strong army, results of your efforts will become visible on the financial data page.

Having a negative cash flow and financial shortages is not a major problem when you are investing in your economy. In the long run however, your investments should translate into higher income that will make it possible to pay the interest on the outstanding loans and also pay the loans when they are due.

Getting loans
When your cash goes red, you will automatically receive a loan. You may request the loan yourself and avoid your cash from going red but if it does happen, a loan request will be issued automatically and it will be large enough to bring your cash back into positive territory.

Loan paybacks are also automatic. They take place when the loans are due and may put your country in a negative cash position. As explained before, this will again result in a new loan in the following month. If your income is high and cash goes up every month, loan paybacks will not trigger new loans or will result in smaller loans and in the long run you will repay all your loans and end up with a positive cash balance.

The maximum period for a loan is 120 months. The highest amount, that can be offered is 9999 Billions.

Interest rates for loans are set to 1% per game year. Countries with large cash reserves can offer loans on the money market.

Interest rates for loaned money are low per game year; they are very high in real terms. At 1% interest per game year, which is 4 days, interest rates in Simcountry reach 90% to 180% in real terms.

Any member could exchange real money into game money, loan the game money out and receive 1% interest in 4 days. The game money can be exchanged into gold coins and into cash. The scheme is however unlikely to succeed on a large scale.

The main difficulty in this scheme is that there is no guarantee that the loans will be taken. The market may have enough cash and the available cash is not needed. If many players use the scheme, the market will be flooded with loan offerings with no takers at all.

When no money is available from players, loans are provided by the World Bank. These loans carry the same interest rate. The world-bank never takes any loans.

In periods of money surplus, the world-bank receives money back from loans that are due to be paid back. The money is taken out of the market.

A country may want to pay loans early. Cash can be earned from the sale of a corporation or from sale of shares in country owned corporations that went public or from an increased income from taxes. All loans can be paid early and such early payment carries a 2% penalty.

The investment funds
Each country has an investment fund that is managed by the president. The investment fund receives contributions from high salary workers in the population and it is intended to supplement the income of worker in the country. Some of the money is invested in the share market another part is loaned to the world-bank. The fund has a monthly income from these loans and from dividends from the stocks it owns.

The investment fund is managed by the president. The president cannot however use the money to pay country debt or in any other way move funds into the government financial system.

The contributions by workers amount to about 2.5% of the total salaries in the country. The percentage may differ in some countries as it depends on the income levels in general and the composition of the work force.

A new development in the game will extend the capabilities of the funds and make it possible to tune the payments to the population. The financial reporting of the fund will also improve.

Higher income by the population results in increased spending and economic growth. Your country will benefit from higher tax income.

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Simcountry-header01
May. 15.

SimCountry

SimCountry is a huge game. It can be played as a ruler, merchant, politician, or a combination of roles.

Simcountry header01 SimCountrySimCountry is a Virtual Worlds Strategy Game and a Massive Online Simulation Game offering unlimited free membership. There are five virtual worlds running with more than 23.000 virtual countries. SimCountry is a MMORPG where presidents run their own countries, build their economies and compete for power.

War can be part of the game and many large empires try to dominate regions and continents. Playing a peaceful president is an option and many play the economic strategic game and trade virtual assets.
SimCountry is a feature rich internet game and includes virtual share trading in many public corporations. There are large numbers of virtual corporations, run by the president that are producing hundreds of products. Simcountry has a space program, with space stations and active shuttle traffic.

SimCountry players can decide to play the War Game and build a large army that will allow them to attack and conquer neighbouring countries or land forces in other parts of the world and build bridge heads for their empire.

You can decide to purchase weapons or to build military equipment corporations and produce weapons and ammunition for your army, trade in weapons on the market and build strategic stocks for future wars.

There are a variety of possible strategies for success, and many debates about which strategies are most effective.

Each player can develop his own goals and strategies.

The game emphasizes arithmetic, in essence; the actions one takes tend to be numerical, and their consequences are usually expressed numerically as well.

However, SimCountry is arithmetical in a broad, rationalist way, involving logic, associations, commutations, and distributions. Although the actual computations are mostly very simple, quantitative relationships are central. The game is arithmetical in a way similar to chess.

Many things in SimCountry will puzzle you, even after years of playing. You are more likely to find solutions by thinking in terms of the arithmetic of necessary relationships.

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GOTW-header03
May. 14.

The Economy

A strong economy will create high revenues and profit that you can use in many ways.

GOTW header03 The EconomyYou can choose for high income, good welfare, health, education and social security but you can also choose for putting resources into your army. You can build a financial reserve or you can purchase many privileges in the game or provide loans to others for profit.

Your country can create assets, including share portfolios and become a controlling share holder of many corporations.

If you have a very large reserve of game money, you can exchange it into gold coins and under some conditions, into real cash that is paid out using PayPal.

The welfare index is one of the most influential indexes in Simcountry. The welfare index in each country is composed of several other indexes and is used in many game functions as an indicator of the general situation in the country.

The higher the index, the happier the people in the country and the better they function in corporations and in any other jobs in the country.

The index can fluctuate between 50 (and is some cases even lower), and 130.

The welfare index is taking the lowest value of several other indexes:
The health index
The Education Index
The Transportation index
The Supply index + 30
The Employment index + 40
The Social Security Index + 10
The Government Salary Index

The new value of the welfare index depends on the previous value of the index, combined with the new value as computed several times each day.

The welfare index is used in the computation of the corporate welfare index in each corporation, which is essential in the productivity of the corporation.

In addition, the welfare index also depends on population transfers out of the country. When population is sold off for gold coins, the welfare index will start to decline and will take a while to recover. If several such transfers have taken place, the welfare index may decline much further and even end up at lower than 50 which is intended as a minimal value.

A last factor in the welfare index is the game level of the player. The higher the game level, the higher the index will be.

To achieve very high levels of productivity in corporations, we advise you to increase your game level as high as possible (You will also receive level awards in hundreds of gold coins), and to raise the education, health, transportation and employment indexes to levels above 100. A higher welfare index will result in even higher production levels that are possible today.

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