Tag Archives: share market simulation

War-Protection-header01
May. 18.

Secured Mode

Secured Mode is a form of War Protection made available to leader countries.

War Protection header01 Secured ModeWhen activated, the country cannot be attacked, is immune to fallout, and cannot attack other players. Countries in Secured Mode may, however, attack computer controlled countries. It does not exist on Fearless Blue.

Secured mode can be turned off if the country has its entire military activated and if its combined offensive and strategic indexes are below 300. Nations in secured mode can still participate in federations, but they will not be dragged into any wars made by or on the federation. Leader countries should never be taken out of secured mode, and as a result should have as small an army as possible. Instead, countries in secured mode are often turned into an economical powerhouse that can fund their slave countries in whatever they do, whether it be war or further economical development.

Simcountry ensures the security of assets for all players and offer war protection features to any players who are not interested in the war game. War is an important feature in the game and any of the war protection features can be turned off by anyone who does not want to use them.

The Fearless Blue world does not have the Secured Mode features and the risk of a disastrous war remains high. Players on all worlds can always turn temporary war protection on and prevent war even if the secured mode option is turn off. The Secured Mode feature protects the leader country in each empire. Single countries are considered to be leader countries and are also protected.

The temporary war protection features already offer the same functionality. The secured mode feature removes the need for gold coins for the protection of the leading country in each empire and of all single countries.

Secured mode is important in the reduction of the high risk to many players, both new and experienced, from oversized and far too strong empires that are praying on them.

Hard playing is possible on all worlds as an option, not the default. Empire leaders will be in secured mode unless they choose to remove their own protection.

More players in Simcountry are interested in building successful countries and enterprises and are ready to invest time and money to grow their holdings and create valuable assets.

Asset creation is futile if it is possible for anyone with unlimited military power, to destroy any country in an hour or two. A lot of effort and investments can go down the drain while the player is hardly interested in war.

Simcountry introduced many new features that are aimed at the creation of more valuable assets that can be traded on the free market. New features will include the design and production of customized products, concessions for the mining of raw materials and the creation and trading on the free market of super corporations that can provide long-term profitability.

All this requires security for the players and a guarantee that their assets only depend on their own doing and not on an arbitrary decision of a warlord.

Warlords do have a place in the game. The war game remains part of all worlds. It is played by everyone on Fearless blue and by every player who wants it, on all other worlds.

All leader countries in Kebir Blue, White Giant, Golden Rainbow and Little Upsilon are automatically placed in secured mode. Leader countries are leaders of all empires and presidents of all “single” countries that do not have an empire. A country in secured mode cannot be attacked by anyone. There is no war and no sneak attacks.

A country in secured mode can wage war against a country that does not have a president (Computer Controlled Country or as frequently referred to as C3). A country in secured mode cannot attack any country with a president.

Secured countries can be members of federations and participate in the defense but they do not go to war as a result of any decision by the empire and they do not engage in war as a result of a war treaty. Only the leader country can be in secured mode. Other countries in empires are never in secured mode.

Players can turn temporary war protection on for some of their other countries or for their entire empire and can choose to leave some or all of their “slave” countries without war protection.

One month worth of temporary war protection is given to all unprotected countries in the game for every 10 game months played. It is sufficient for periods when the player is on vacation or not available. Additional war protection can be purchased with boosters.

Turning secured mode on and off
Turning the secure mode on or off is limited and only possible under strict conditions.

The reason is that countries in secured more are able to build an army. The can purchase many weapons and prepare for war. Most of them will use these weapons to supply their slave countries but some can decide to arm and then drop the secured mode and attack others who are not prepared and are in fact ambushed by the change of mode.

This is why a change from secured mode is only possible if all weapons the country has are activated (no reserves) and the combined offensive and strategic indexes of the country are at a level of less than 300.

The change from secured mode does not enable the leading country to start a large war and it does not pose an immediate danger to any other country.

Under such conditions, a leader can decide to turn off the secured mode. Such a decision can have severe consequences because the country becomes vulnerable. Temporary war protection can be used but the decision to turn the secured mode off will probably be taken if the leader country wants to go to war.

Secured mode can be turned on again. A country can turn on its secured mode if it is not engaged in war (Except for a war with a C3 country), and only if it has not been in secured mode for at least two game months.

Changing the empire leader
When an empire wants to change the leader country, the change will involve a change in the country that is in secured mode. The new leader country must not be engaged in war when the change occurs (except for a war against a C3 country). When the leader country is changed, the new leader automatically moves into secured mode. The old leader will loose its secured status simultaneously.

If the departing leader country was in secured mode, the change is only possible if the conditions for mode change are met. If the departing leader is not in secured mode, the incoming leader will also have no secured mode and the change is only subject to the minimum waiting period between such changes.

Switching leadership is only possible once in two weeks.

New players in secured mode

The Role of Leader Countries
Leader countries, both empire leaders and single countries are the main locations for growth and creation of valuable assets. These countries are also able to build strategic reserves, both in materials that are used in the empire, raw materials that are used in corporations in the empire and also weapons and ammunition that can be delivered to other countries in the empire that are preparing for war.

Storing materials and assets in the leader country eliminates the risk for these assets and makes long-term investments and planning much more reliable.

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budget-header01
May. 18.

Budget

Each Simyear, you have the opportunity to set the annual budget.

budget header01 BudgetSimcountry is an unlimited free game, it runs five virtual worlds with more than 23.000 countries. It is both a strategy war game and a financial strategy game.

As a president and commander in chief, you are responsible for the army, its weapons and ammunition and for the quality of your Military Units.

If you forget to set the budget for the following year, or if you deviate significantly from your proposed budget, the consequences are minor at best.

The budget is supposed to be a guestimate for how much you are going to spend on each of the various items your country spends money on. It does not affect how much you can actually spend, or how much you actually will spend. Currently, budget is something best ignored.

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Economic-Interaction-header01
May. 18.

Economic Interaction

Many players have played the game for a long time, and invested years of time and effort into their countries.

Economic Interaction header01 Economic InteractionThey do not take kindly to new players attempting to steal corporations, or give them advice on how to manage these corporations.

If you wish to buy a corporation, make sure you message the owner and check with them it is OK, BEFORE you place the bid. Many players respond with force if a corporation is taken from them. It is more profitable to start a new corporation, than to buy an existing one.

There are different economic strategies available, not just one. You can choose from a menu of economic strategies:

1. Corps-based economy. Everyone is familiar with the corps-based economy because it’s the conventional way to make money. The more population you have, the more production you can achieve. And the higher your production, the more potential profits.

2. Gold coin awards. It’s highly profitable to focus on going up levels to win gc awards. It’s realistic to earn 200-300 gc awards per real month per world until you reach high levels. While you’re at it, try to rank #1 to get an extra gc award. This strategy also teaches basic skills.

3. Pillaging. War can be the best Simcountry business. There are c3s and inactive countries with generous assets. Conquer them, pillage them, and then cancel them before war repair costs get high. Wars of pillaging can produce an extremely high return on investment.

4. Trading. Countries and CEOs can profit by buying and selling products. There are always products in surplus that one can buy at below market price. Then when they are in shortage, one can sell them at above market price. One has to pay attention to setting fixed prices when buying or selling. Trading is a simple way to earn some game cash.

5. Other income. The loan market, share market, and cash market offer profitable opportunities. One also can invent hedge strategies, sell consulting services, get employed as a mercenary, or create other entrepreneurial businesses. And there are very profitable loopholes and workarounds in different aspects of the game.

Just like in real life, you can be conventional and depend only on corps for income. Or alternatively, you can be entrepreneurial and choose from a variety of less conventional economic strategies.

Remember that you have plenty of good economic choices, even though it seems that most people focus on the high population/corp-based economy. In Simcountry we have an ancient saying: “Variety is the spice of life.”

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Fearless-Blue-header01
May. 17.

Fearless Blue

Fearless Blue, as all Worlds in Simcountry, has an acronym; this is: FB.

Fearless Blue header01 Fearless BlueFB dons the name “The War World”. Overall poor world economy.

Fearless Blue was the second world created in the CentauDos Galaxy. It is larger than Kebir Blue with 6159 countries. It also runs 6 game months each day.

The Fearless Blue world is less peaceful. It is in fact the war world of the five and not easy for beginners. Some warlords on Fearless Blue like hunting for easy to conquer countries and attack new players as soon as their empires reach the higher war levels.

It is very highly recommended that players experiment on the other worlds and meet long term players there before moving to Fearless Blue. Peaceful playing is not permitted in Fearless Blue but temporary war protection is an option.

The attributes of FB are:

  • 4 game months a day;
  • No secured Mode
  • War Protection necessary to Avoid War declarations.

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Presidents-header01
May. 17.

Could You Be President?

Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader.

Presidents header01 Could You Be President?You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc.. You also have to decide when to go to war and how to defend your country against attacks. It is very detailed and realistic. If you can beat the other presidents, you can win cash awards.

The role of a president of a country in Simcountry is quite simple, survive and prosper. A president must be able to protect his country from invasion, unless the president has Secured Mode on their country. The most important job of a president is to build up the economy of his country, which will give the capital to finance military ventures, social programs, and financial growth in their country.

  • The Role of a president can be divided into two areas, and three further subcategories.
  • Defending your country and waging war
    Like it or not, war may be declared on your country and you will have to defend yourself. In some cases, there might be reasons for you to start a war, preventive in some cases, on one of your neighbors.
  • It is important to have a strong army when war starts but it is equally important to know how to wage war and win. The strategy used can have far reaching consequences. The more attacks inflicted on your country, the more damage your will suffer and your capability to fight back may diminish.

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Simcountry-header01
May. 15.

SimCountry

SimCountry is a huge game. It can be played as a ruler, merchant, politician, or a combination of roles.

Simcountry header01 SimCountrySimCountry is a Virtual Worlds Strategy Game and a Massive Online Simulation Game offering unlimited free membership. There are five virtual worlds running with more than 23.000 virtual countries. SimCountry is a MMORPG where presidents run their own countries, build their economies and compete for power.

War can be part of the game and many large empires try to dominate regions and continents. Playing a peaceful president is an option and many play the economic strategic game and trade virtual assets.
SimCountry is a feature rich internet game and includes virtual share trading in many public corporations. There are large numbers of virtual corporations, run by the president that are producing hundreds of products. Simcountry has a space program, with space stations and active shuttle traffic.

SimCountry players can decide to play the War Game and build a large army that will allow them to attack and conquer neighbouring countries or land forces in other parts of the world and build bridge heads for their empire.

You can decide to purchase weapons or to build military equipment corporations and produce weapons and ammunition for your army, trade in weapons on the market and build strategic stocks for future wars.

There are a variety of possible strategies for success, and many debates about which strategies are most effective.

Each player can develop his own goals and strategies.

The game emphasizes arithmetic, in essence; the actions one takes tend to be numerical, and their consequences are usually expressed numerically as well.

However, SimCountry is arithmetical in a broad, rationalist way, involving logic, associations, commutations, and distributions. Although the actual computations are mostly very simple, quantitative relationships are central. The game is arithmetical in a way similar to chess.

Many things in SimCountry will puzzle you, even after years of playing. You are more likely to find solutions by thinking in terms of the arithmetic of necessary relationships.

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Markets-header01
May. 13.

The Markets

Countries need many products and their corporations buy raw materials and sell their produce.

Markets header01 The MarketsMost of the buying and selling takes place on the world market. Trading is massive with many thousands of transactions taking place in real time 24 hours a day in all worlds. The world market is a true market with price fluctuations depending on demand and supply.

Many of the corporations are public and their shares are traded on the stock market. All players have access to the stock market and use it to invest some of their reserves and to try and gain control of corporations they are interested in.

The cash market in Simcountry offers the possibility to exchange game assets and virtual money into Gold Coins and use these Gold Coins to purchase other assets and game privileges.

Assets that can be traded include countries that are part of an empire, Enterprises in all worlds, Corporations and game money that the player earned while playing countries and Enterprises. Presidents/leaders are also able to exchange population in their over populated countries for Gold Coins, transferring the people into a country with low population, allowing it to grow faster.

At a later stage, assets trading will be extended with Mining concessions, oil and gas winning concessions and other rights to natural resources in various parts of all worlds and with world corporations that will be large conglomerates of up to 20 merged corporations selling many different products.

The cash market offers more information about the value of resources in the countries and enterprises in all worlds. The information makes it easier for players to estimate the value of assets and their capacity to generate profits.

When a player is trading a game asset for Gold Coins, the Gold Coins are added to his account in the game.

When a player is trading a game asset for Gold Coins, the Gold Coins are added to his/her account in the game. Gold coins can, under some conditions be exchanged into cash. The money is paid out into a Paypal account.

Conversions can take place if the account retains 500 Gold Coins after the conversion. W3creative has set minimum amount for payment using Paypal of US $ 25 The amount is set to reduce administration and bank costs that are involved with very small transactions. Gold coins can of course be used to purchase various privileges and boosters in the game.

The exchange of gold coins into cash can be turned off and conditions can be changed without prior notification.

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Corporations-header01
May. 13.

Corporations

Private Corporations produce all the products that are used by all countries and they can generate high profits.

Corporations header01 CorporationsThese  corporate profits are an essential part of the country’s income.

Check whether your corporations are running at full capacity. Find the reasons if they do not, and try to improve. Tune sale strategies to make sure your corporations sell everything they produce and make sure they get the raw materials they need for production at full capacity.

Check the world market and find out which products are in short supply and strengthen your economy by setting up corporations that produce these products. Upgrade the quality and efficiency of your corporations, to make them more competitive. Make sure your education system produces the professionals you need in your corporations and try to achieve a 100% hiring levels in all your corporations. It is better to have a smaller number of corporations producing at full capacity than a larger number, with lower production levels. Low production corporations are not profitable.

The Corporation’s Super Booster
A new booster is introduced today that boosts a single corporation to a level of 100 quality upgrades and 100 efficiency upgrades in a single action.

The starting position of the corporation does not make any difference in the way the booster works. If the corporation was already upgraded to a level of 120, the result will be the same. The corporation will be upgraded to a level of 200. (Base level of 100 and 100 upgrades). One single booster is needed to upgrade both the quality and efficiency.

The booster requires 10 GCs and extends the expiration date of the country by 10 days.

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Market-Manipulation-header01
May. 12.

Economic Growth and Market Manipulation

This is an area where lots of players find their interests lie.

Market Manipulation header01 Economic Growth and Market ManipulationPlayers can strategically buy and sell stock, hoping to predict the market and gain money once the selected product is in shortage. They can use many different Economic Strategies, including Ceo corporation based, State/Public corporation based, or a mixture of the two. There is a fully active share market in each world, in which shares can be bought and sold in order to achieve profit with market fluctuations or to receive a steady income from the corporation dividend each month.

Growth can be achieved through changes in the education system, with a higher ‘Teacher’ Education Priority, more teachers will be trained, and thus more schools can be built, leading to a higher trained workforce, and leaning towards a high-tech corporation economy. The Salaries of each worker type can be changed at will, higher wages stimulate higher tax revenue and higher commercial activity, whereas a lower salary base can encourage CEO’s to move in, or enable the maintenance of a large army.

An increasing number of countries in all worlds are now profitable and their economies are doing good. This is an improvement on the previous situation when many new players have not succeeded in reaching a profitable situation.

We have added features that help new players by setting some essential parameters to support the economy. More will be done in the near future to help new players. Direct financial support to such players becomes less essential. It will remain but at lower levels.

At the same time, numbers in Simcountry continue to decline. The exchange rate is now around 90B per gold coin and many other base values have changed along with the declining exchange rate.

Corporations that used to make profits at the level of 2B per game month while the exchange rate was 300B per gold coin may now see their profits becoming lower but in terms of gold coins, the profits are now much higher.

Corporation values are lower. A corporation that had a market value of 3T while the exchange rate was 300B per gold coin had a value of 10 gold coins.
Now or in the future, it may have a market value of 1T with an exchange rate of 90B per gold coins or 11 Gold coins.

The process is slow with wide fluctuations that depend on the markets but the trend is was toward lower values in game money but higher values in gold coins.

Watching the account status pages, you can see a continuous increase of assets values across all the worlds.

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