Tag Archives: Financial Strategy Online

Corporations-header01
May. 23.

Corporations

Private Corporations produce all the products that are used by all countries and they can generate high profits.

Corporations header01 CorporationsThese  corporate profits are an essential part of the country’s income.

Check whether your corporations are running at full capacity. Find the reasons if they do not, and try to improve. Tune sale strategies to make sure your corporations sell everything they produce and make sure they get the raw materials they need for production at full capacity.

Check the world market and find out which products are in short supply and strengthen your economy by setting up corporations that produce these products. Upgrade the quality and efficiency of your corporations, to make them more competitive. Make sure your education system produces the professionals you need in your corporations and try to achieve a 100% hiring levels in all your corporations. It is better to have a smaller number of corporations producing at full capacity than a larger number, with lower production levels. Low production corporations are not profitable.

The Corporation’s Super Booster
A new booster is introduced today that boosts a single corporation to a level of 100 quality upgrades and 100 efficiency upgrades in a single action.

The starting position of the corporation does not make any difference in the way the booster works. If the corporation was already upgraded to a level of 120, the result will be the same. The corporation will be upgraded to a level of 200. (Base level of 100 and 100 upgrades). One single booster is needed to upgrade both the quality and efficiency.

The booster requires 10 GCs and extends the expiration date of the country by 10 days.

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Market-Manipulation-header01
May. 22.

Economic Growth and Market Manipulation

This is an area where lots of players find their interests lie.

Market Manipulation header01 Economic Growth and Market ManipulationPlayers can strategically buy and sell stock, hoping to predict the market and gain money once the selected product is in shortage. They can use many different Economic Strategies, including Ceo corporation based, State/Public corporation based, or a mixture of the two. There is a fully active share market in each world, in which shares can be bought and sold in order to achieve profit with market fluctuations or to receive a steady income from the corporation dividend each month.

Growth can be achieved through changes in the education system, with a higher ‘Teacher’ Education Priority, more teachers will be trained, and thus more schools can be built, leading to a higher trained workforce, and leaning towards a high-tech corporation economy. The Salaries of each worker type can be changed at will, higher wages stimulate higher tax revenue and higher commercial activity, whereas a lower salary base can encourage CEO’s to move in, or enable the maintenance of a large army.

An increasing number of countries in all worlds are now profitable and their economies are doing good. This is an improvement on the previous situation when many new players have not succeeded in reaching a profitable situation.

We have added features that help new players by setting some essential parameters to support the economy. More will be done in the near future to help new players. Direct financial support to such players becomes less essential. It will remain but at lower levels.

At the same time, numbers in Simcountry continue to decline. The exchange rate is now around 90B per gold coin and many other base values have changed along with the declining exchange rate.

Corporations that used to make profits at the level of 2B per game month while the exchange rate was 300B per gold coin may now see their profits becoming lower but in terms of gold coins, the profits are now much higher.

Corporation values are lower. A corporation that had a market value of 3T while the exchange rate was 300B per gold coin had a value of 10 gold coins.
Now or in the future, it may have a market value of 1T with an exchange rate of 90B per gold coins or 11 Gold coins.

The process is slow with wide fluctuations that depend on the markets but the trend is was toward lower values in game money but higher values in gold coins.

Watching the account status pages, you can see a continuous increase of assets values across all the worlds.

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Golden-Rainbow-header01
May. 22.

Golden Rainbow

Golden Rainbow runs one game month every 6 hours and is usually referred to by the initiated as GR.

Golden Rainbow header01 Golden RainbowGolden Rainbow is made up of 10 continents. Each of them is an island, some of which have smaller islands attached to them.

Golden Rainbow is the 3rd largest world with 4,804 countries. It runs at a rate of 4 game-months per day.

By and large, it is a peaceful world although large scale wars still erupt from time to time. It is a peaceful world with the potential for major conflict. Many large empires exist, but they maintain friendly relations with one another.

Any rogue leader will quickly find himself overwhelmed on all fronts by a combined effort of the major powers. The political landscape generally favors the militarily capable.

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Worlds-header01
May. 22.

Worlds

At the present time, Simcountry runs five worlds: Kebir Blue, Fearless Blue, White Giant, Golden Rainbow and, the newest one, Little Upsilon.

Worlds header01 WorldsYou are free to register on any of these five worlds, as a President or (twice as) a CEO.

If you are thinking of playing Simcountry again or expanding into other worlds, you should read this page, given it will give you some information on every world’s profile.

Each world runs separately from the others on its own server. Most game functions are limited to a single world. On the cash market, many transactions are possible between countries in different worlds. Each world has 10 continents with 3100 to 6400 countries per world.

The worlds look differently and do not resemble any areas in the real world.

Three of the five worlds run one game month in 8 hours. Kebir Blue runs four game months per 24 hours while Little Upsilon, the youngest world, runs six game months each day. The processing of the countries and their corporations with trading running at the same time, starts generally at about 5.20AM, 12.20PM and 7.20PM EST. Countries are processed one by one and all their corporations are evaluated and processed at the same time. The processing schedule may however differ depending on system load and maintenance activities.

Not all the countries can be process at the same time and depending on their location in the database they might run early in the process or much later. There are no advantages or disadvantages linked to the position in the database.

Trading runs alternately with the processing of the country data. The trading process handles one product at a time. It reads all the requests and offers for one product, matches them depending on the way they have been offered (Market price fixed price etc) and executes the matched trades immediately. During this month process, each product is traded 6 to 8 times. Each trade session processes the products that are available on the market at that point in time.

A trading session for a single product runs for 1 to 100 seconds depending on the number of product offers and product requests waiting for that specific product. Contracts are processed once per game month, this happens at the first trading session for the product.

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GOTW-header03
May. 22.

The Economy

A strong economy will create high revenues and profit that you can use in many ways.

GOTW header03 The EconomyYou can choose for high income, good welfare, health, education and social security but you can also choose for putting resources into your army. You can build a financial reserve or you can purchase many privileges in the game or provide loans to others for profit.

Your country can create assets, including share portfolios and become a controlling share holder of many corporations.

If you have a very large reserve of game money, you can exchange it into gold coins and under some conditions, into real cash that is paid out using PayPal.

The welfare index is one of the most influential indexes in Simcountry. The welfare index in each country is composed of several other indexes and is used in many game functions as an indicator of the general situation in the country.

The higher the index, the happier the people in the country and the better they function in corporations and in any other jobs in the country.

The index can fluctuate between 50 (and is some cases even lower), and 130.

The welfare index is taking the lowest value of several other indexes:
The health index
The Education Index
The Transportation index
The Supply index + 30
The Employment index + 40
The Social Security Index + 10
The Government Salary Index

The new value of the welfare index depends on the previous value of the index, combined with the new value as computed several times each day.

The welfare index is used in the computation of the corporate welfare index in each corporation, which is essential in the productivity of the corporation.

In addition, the welfare index also depends on population transfers out of the country. When population is sold off for gold coins, the welfare index will start to decline and will take a while to recover. If several such transfers have taken place, the welfare index may decline much further and even end up at lower than 50 which is intended as a minimal value.

A last factor in the welfare index is the game level of the player. The higher the game level, the higher the index will be.

To achieve very high levels of productivity in corporations, we advise you to increase your game level as high as possible (You will also receive level awards in hundreds of gold coins), and to raise the education, health, transportation and employment indexes to levels above 100. A higher welfare index will result in even higher production levels that are possible today.

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Little-Upsilon-header01
May. 22.

Little Upsilon

Little Upsilon is the newest addition to Simcountry, and boasts the fastest game time progression.

Little Upsilon header01 Little UpsilonThe world is mainly economic based – players take advantage of the fast time rate in order to build economies quickly and the reap the benefits. However, LU also boasts some of the largest military empires on the game.

Two federations have come into the fore on this world; Lacerta Defense Initiative and Valde Subsidium. The former being created by Pink Floyd, and the latter by John R. These two federations act as the two balancing forces; one of destruction and one of building. Valde is one of the oldest federations on the world.

Little Upsilon is newest of the 5 worlds to join Simcountry. It is also the second smallest with 3,467 countries and the fastest, running 6 game month per day. As of July 2nd 2011, this is no longer the case, as Fearless Blue runs at 6 game months per day also.

LU is known for it’s ‘high calibre’ of players, similar to Kebir Blue, making the world mainly peaceful.

Politics
Little Upsilon is a small and mainly economic based world, which most players use to generate assets due to the fast timescale. Politics remains relatively civilised, the world being dominated by three or four large federations, such as The Mob, Free Nations, and Valde Subsidum. ‘Aggressive negotiations’ can play a part once a players assets are threatened by hostile bidding or military action, yet due to the high prices of weapons on the LU market, the favored response to this is often strategic.

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Markets-header01
May. 21.

The Markets

Countries need many products and their corporations buy raw materials and sell their produce.

Markets header01 The MarketsMost of the buying and selling takes place on the world market. Trading is massive with many thousands of transactions taking place in real time 24 hours a day in all worlds. The world market is a true market with price fluctuations depending on demand and supply.

Many of the corporations are public and their shares are traded on the stock market. All players have access to the stock market and use it to invest some of their reserves and to try and gain control of corporations they are interested in.

The cash market in Simcountry offers the possibility to exchange game assets and virtual money into Gold Coins and use these Gold Coins to purchase other assets and game privileges.

Assets that can be traded include countries that are part of an empire, Enterprises in all worlds, Corporations and game money that the player earned while playing countries and Enterprises. Presidents/leaders are also able to exchange population in their over populated countries for Gold Coins, transferring the people into a country with low population, allowing it to grow faster.

At a later stage, assets trading will be extended with Mining concessions, oil and gas winning concessions and other rights to natural resources in various parts of all worlds and with world corporations that will be large conglomerates of up to 20 merged corporations selling many different products.

The cash market offers more information about the value of resources in the countries and enterprises in all worlds. The information makes it easier for players to estimate the value of assets and their capacity to generate profits.

When a player is trading a game asset for Gold Coins, the Gold Coins are added to his account in the game.

When a player is trading a game asset for Gold Coins, the Gold Coins are added to his/her account in the game. Gold coins can, under some conditions be exchanged into cash. The money is paid out into a Paypal account.

Conversions can take place if the account retains 500 Gold Coins after the conversion. W3creative has set minimum amount for payment using Paypal of US $ 25 The amount is set to reduce administration and bank costs that are involved with very small transactions. Gold coins can of course be used to purchase various privileges and boosters in the game.

The exchange of gold coins into cash can be turned off and conditions can be changed without prior notification.

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Presidents-header01
May. 20.

Could You Be President?

Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader.

Presidents header01 Could You Be President?You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc.. You also have to decide when to go to war and how to defend your country against attacks. It is very detailed and realistic. If you can beat the other presidents, you can win cash awards.

The role of a president of a country in Simcountry is quite simple, survive and prosper. A president must be able to protect his country from invasion, unless the president has Secured Mode on their country. The most important job of a president is to build up the economy of his country, which will give the capital to finance military ventures, social programs, and financial growth in their country.

  • The Role of a president can be divided into two areas, and three further subcategories.
  • Defending your country and waging war
    Like it or not, war may be declared on your country and you will have to defend yourself. In some cases, there might be reasons for you to start a war, preventive in some cases, on one of your neighbors.
  • It is important to have a strong army when war starts but it is equally important to know how to wage war and win. The strategy used can have far reaching consequences. The more attacks inflicted on your country, the more damage your will suffer and your capability to fight back may diminish.

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entertainment-header01
May. 17.

Enjoying the Game

Simcountry is a ‘game’ by definition, meaning it’s primary function is to provide entertainment for users.

entertainment header01 Enjoying the GameAs an in-depth (and sometimes challenging) game, it is ideally suited for those who wish to nurture a virtual country which can reflect their ideals or theories.

If you were made President, what would you do to your country? There are many areas of the game which fascinate most users.

As mentioned earlier, this is not an action game. This is a simulation game. If you want to go from noob to attacking JoJotheHuns entire empire in a week, this game may not be right for you. This game is for the more dedicated type of player that enjoys developing a large empire over quite a few months of time.

You will spend several weeks or months developing your country to sustain an economy and, maybe someday, an army worth using in a fight. So, this guide will take you through the steps of setting up your country, improving its economy, and getting ready for your first fight.

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GOTW-header05
May. 16.

Finance

Financial functions, Education and Health.

GOTW header05 FinanceMake sure you understand the financial pages, the health and education pages and gradually extend your control of the country.

Increase your income with more corporations and high employment and cut cost if necessary. Large loans are OK if you invest in growth but the interest will increase your monthly cost.

The country finances are shown in some detail on the financial pages. Graphs are also available, showing the changes in the past 18 months.

It reports the available cash of the country and the income and cost in the past month, year to date and expected finance results for the year.

The cash flow
The cash of the country depends on the monthly income and expenses. If expenses are higher than the income, you can expect the available cash to go down. It should go up if there is more income than cost. There are however several other factors influencing the available cash.

Loans you take are not considered income but are added to your cash. When you pay these loans back, it is not considered cost, but they are subtracted form your cash. The interest you receive or pay for loans does count as income or cost. Also investments in new corporations are not considered cost but they do influence the cash flow.

Loans and investments in new corporations are not considered cost because they do not change the total assets of the country. If you take a loan for 10 B, the total of your loans increases by 10 B but your cash goes up by the same amount and your assets are unchanged. If you build up a new corporation, the cash may go down by several billions but you get a new corporation with about the same value and again, your assets remain unchanged.

Taxes paid by the population are income. You receive the tax payments and your cash goes up. Salary payments for teachers in the country are costs as you pay the teachers and your cash goes down.

The cash data on the financial page is important. It shows the current cash available but it also shows how much you owe in loans and the value of your corporations. The assets are a good measure for the success of your presidency and for your country. The more assets you have the better the country is doing. The assets influence your assets index which is a factor in the total score.

Income and cost
This is the main financial report that shows how the country is doing from month to month. It shows the income from taxes and contributions people pay towards education and health and it shows income from corporations all types of corporations.

The cost side shows the amount you spend on every government item including health, education, transportation, social security and defense. Interest income from loans you gave to others and interest payments on loans you have received is also part of this report.

You are advised to watch this report frequently and you must understand the figures. When you are trying to improve the economy of your country or you are investing in a strong army, results of your efforts will become visible on the financial data page.

Having a negative cash flow and financial shortages is not a major problem when you are investing in your economy. In the long run however, your investments should translate into higher income that will make it possible to pay the interest on the outstanding loans and also pay the loans when they are due.

Getting loans
When your cash goes red, you will automatically receive a loan. You may request the loan yourself and avoid your cash from going red but if it does happen, a loan request will be issued automatically and it will be large enough to bring your cash back into positive territory.

Loan paybacks are also automatic. They take place when the loans are due and may put your country in a negative cash position. As explained before, this will again result in a new loan in the following month. If your income is high and cash goes up every month, loan paybacks will not trigger new loans or will result in smaller loans and in the long run you will repay all your loans and end up with a positive cash balance.

The maximum period for a loan is 120 months. The highest amount, that can be offered is 9999 Billions.

Interest rates for loans are set to 1% per game year. Countries with large cash reserves can offer loans on the money market.

Interest rates for loaned money are low per game year; they are very high in real terms. At 1% interest per game year, which is 4 days, interest rates in Simcountry reach 90% to 180% in real terms.

Any member could exchange real money into game money, loan the game money out and receive 1% interest in 4 days. The game money can be exchanged into gold coins and into cash. The scheme is however unlikely to succeed on a large scale.

The main difficulty in this scheme is that there is no guarantee that the loans will be taken. The market may have enough cash and the available cash is not needed. If many players use the scheme, the market will be flooded with loan offerings with no takers at all.

When no money is available from players, loans are provided by the World Bank. These loans carry the same interest rate. The world-bank never takes any loans.

In periods of money surplus, the world-bank receives money back from loans that are due to be paid back. The money is taken out of the market.

A country may want to pay loans early. Cash can be earned from the sale of a corporation or from sale of shares in country owned corporations that went public or from an increased income from taxes. All loans can be paid early and such early payment carries a 2% penalty.

The investment funds
Each country has an investment fund that is managed by the president. The investment fund receives contributions from high salary workers in the population and it is intended to supplement the income of worker in the country. Some of the money is invested in the share market another part is loaned to the world-bank. The fund has a monthly income from these loans and from dividends from the stocks it owns.

The investment fund is managed by the president. The president cannot however use the money to pay country debt or in any other way move funds into the government financial system.

The contributions by workers amount to about 2.5% of the total salaries in the country. The percentage may differ in some countries as it depends on the income levels in general and the composition of the work force.

A new development in the game will extend the capabilities of the funds and make it possible to tune the payments to the population. The financial reporting of the fund will also improve.

Higher income by the population results in increased spending and economic growth. Your country will benefit from higher tax income.

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