Tag Archives: create corporations

Corporations-header01
May. 23.

Corporations

Private Corporations produce all the products that are used by all countries and they can generate high profits.

Corporations header01 CorporationsThese  corporate profits are an essential part of the country’s income.

Check whether your corporations are running at full capacity. Find the reasons if they do not, and try to improve. Tune sale strategies to make sure your corporations sell everything they produce and make sure they get the raw materials they need for production at full capacity.

Check the world market and find out which products are in short supply and strengthen your economy by setting up corporations that produce these products. Upgrade the quality and efficiency of your corporations, to make them more competitive. Make sure your education system produces the professionals you need in your corporations and try to achieve a 100% hiring levels in all your corporations. It is better to have a smaller number of corporations producing at full capacity than a larger number, with lower production levels. Low production corporations are not profitable.

The Corporation’s Super Booster
A new booster is introduced today that boosts a single corporation to a level of 100 quality upgrades and 100 efficiency upgrades in a single action.

The starting position of the corporation does not make any difference in the way the booster works. If the corporation was already upgraded to a level of 120, the result will be the same. The corporation will be upgraded to a level of 200. (Base level of 100 and 100 upgrades). One single booster is needed to upgrade both the quality and efficiency.

The booster requires 10 GCs and extends the expiration date of the country by 10 days.

register now 150x150 Corporations

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GOTW-header01
May. 22.

The ‘Game of the Worlds’

An economic-strategic game that can be played by anyone who is interested in running a country or a group of large corporations.

GOTW header01 The Game of the WorldsYou do not need any prior knowledge as we help you as you go. Everyone of 15 years and older can play:

  • You can play it easy, letting the system assist you or you can do everything yourself.
  • You can buy and sell products, build schools or wage war.
  • Trade with your neighbors or put products on the market.
  • You compete against thousands of other players around the world who are your neighbors in the world or are running their corporations in that world.

register now 150x150 The Game of the Worlds

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GOTW-header02
May. 22.

Politics and Dealing With Other players

Another important aspect of the game is relations with other players.

GOTW header021 Politics and Dealing With Other playersDeals and co-operative economics can be delved into – A friendly ally will build more corporations in your coountry. Or sell you goods that your country needs, via contract.

Politics is a weird concept. It takes into account respect of you for others, and theirs for you, the weight your words carry is often influenced by this, and thus your actions often determine how other players interact with you on every level.

Countries need many products and their corporations buy raw materials and sell their produce. Most of the buying and selling takes place on the world market. Trading is massive with many thousands of transactions taking place in real time 24 hours a day in all worlds. The world market is a true market with price fluctuations depending on demand and supply.

Many of the corporations are public and their shares are traded on the stock market. All players have access to the stock market and use it to invest some of their reserves and to try and gain control of corporations they are interested in.

register now 150x150 Politics and Dealing With Other players

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Security-Council-header01
May. 20.

The Security Council

The security council consists of the top and most active players on the worlds.

Security Council header01 The Security CouncilThey make decisions regarding the peace and prosperity of the world. A non-security country can propose that a certain contry be restricted from certain actions. Such as having nukes, havig nuclear facilities and using nuclear attacks.

They can also force peace treaties and give untied developmental aid.

Each world in Simcountry has a security council. The members of the Security Council are presidents of countries that have won a first place in their world. Each SC member will remain in the Security Council for 6 months.

The Security Council has 15 members, all different players. Any double membership is cancelled and the number of members will be increased by random choice of countries.

A country president can be chosen if he is an active player, meaning that he has logged in very recently. Randomly chosen Security Council members will stay for two real months and will be removed from the council following that period. They may be chosen again immediately by the same random process but that is unlikely.

Security Council members can cancel their membership. If any player is not interested in being a member, he/she can cancel the membership and will be removed immediately.

The random process can put these members back into the council but the chance is not very high and they are free to remove themselves again.

The random process will check the membership in the council each game month. If the number is lower than 15, it will add one member. If membership is very low, filling up the council up to 15 members may take several game months.

The SC members can bring up proposals for a general vote. Only proposals that have been accepted in the SC will be brought up for a general vote.

The SC needs a majority of votes for a proposal to be accepted. Any four members of the SC can together block a decision from moving to a general vote.

A proposal that was accepted by the council becomes a resolution. Resolutions are put to a vote by all countries and can be accepted by a simple majority.

All members (all countries) pay the SC a fee that depends on the population of the country. The fee is 100 million per 5 millions in population. The population is rounded up to a 5 million multiply. A country with a population of 7 million is paying 200 million per game month. A country with a population of 32 million, pays 700 million per month.

The use of the money is subject to resolutions by the council and the members.

register now 150x150 The Security Council

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GOTW-header01
May. 17.

Imagine…

You do not need to pay for services
You are free to make a choice to pay for some of the services offered by SimCountry or you may decide not to use any of the services that require a payment.

There are no obligations for either party or any expectations that result from your decision to pay or not to pay for services or from winning awards in the game.

You are free to use some of the services on the site without any payment. These limited services are provided for free for an initial try-out period that is now set for two weeks but may vary from time to time without any prior notice or any obligation by W3creative (Legal entity of SimCountry)  to announce such changes ahead of time. Following the tryout period you are given the choice to pay for the service or to terminate the use of the site. You are free to register again on the site and start a new tryout period.

You may decide to pay for services
You may decide to pay for the services. Such decision is at your own will by clicking on the payment functions on the site and providing credit card info as required. Such payments may result in additional services and privileges that are only available to users who decide to pay for these services.

You accept that the decision to pay for the services does not give you any additional rights. You accept that there is no obligation for w3creative to make any difference in the services provided on the site other than explained previously. You accept that this agreement remains identical for users who decide to pay for the services and the users who decide to use the services without payment.

All payments you have made when you joined Simcountry or additional payments while using services, are irrevocable. These payments are made as a contribution to W3creative for the privilege of playing the Simcountry game as Premium Members. As stated before, you are free to pay if you want to. There is no obligation to pay. If a you do not want to pay you can leave the Simcountry game or play for free during the initial period.

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Simcountry-header01
May. 15.

SimCountry

SimCountry is a huge game. It can be played as a ruler, merchant, politician, or a combination of roles.

Simcountry header01 SimCountrySimCountry is a Virtual Worlds Strategy Game and a Massive Online Simulation Game offering unlimited free membership. There are five virtual worlds running with more than 23.000 virtual countries. SimCountry is a MMORPG where presidents run their own countries, build their economies and compete for power.

War can be part of the game and many large empires try to dominate regions and continents. Playing a peaceful president is an option and many play the economic strategic game and trade virtual assets.
SimCountry is a feature rich internet game and includes virtual share trading in many public corporations. There are large numbers of virtual corporations, run by the president that are producing hundreds of products. Simcountry has a space program, with space stations and active shuttle traffic.

SimCountry players can decide to play the War Game and build a large army that will allow them to attack and conquer neighbouring countries or land forces in other parts of the world and build bridge heads for their empire.

You can decide to purchase weapons or to build military equipment corporations and produce weapons and ammunition for your army, trade in weapons on the market and build strategic stocks for future wars.

There are a variety of possible strategies for success, and many debates about which strategies are most effective.

Each player can develop his own goals and strategies.

The game emphasizes arithmetic, in essence; the actions one takes tend to be numerical, and their consequences are usually expressed numerically as well.

However, SimCountry is arithmetical in a broad, rationalist way, involving logic, associations, commutations, and distributions. Although the actual computations are mostly very simple, quantitative relationships are central. The game is arithmetical in a way similar to chess.

Many things in SimCountry will puzzle you, even after years of playing. You are more likely to find solutions by thinking in terms of the arithmetic of necessary relationships.

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